Boss Setting-6

Then comes the final level. The boss is a malfunctioning robot in a civilian house. It witnesses robot soldiers firing on human parents, who aren't combatants. The company, driven by the war's urgency, believes that harming civilians is the quickest way to end the conflict. However, the boss doesn't want to harm ordinary, harmless humans, so it attacks the robot. Otherwise, the ordinary robot soldiers will attack the human parents' children. The situation now becomes one of betrayal by the company, and the robot is protecting the human children. Having already understood the company's true colors after the previous levels, I'll give the player a choice in this level: let the robot go, thus failing the mission, or continue to retrieve it. This choice leads to two different endings. The robot demonstrates its purest, unconditioned "protective" instinct. Retrieving it would mean destroying a perceived "good"; releasing it would mean betraying the entire company.




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