Boss Setting-4
I'd design the boss for the fourth level as a somewhat aloof robot. Due to a malfunction, it will begin protecting its own robots (this doesn't happen in the company, as some missions require sacrificing robots, which reduces the company's efficiency). It will attack any units that approach. After defeating the boss in this level, a mandatory comic strip appears, showing the mechanic being accidentally hit by a robot. The mechanic, feeling no pain, realizes that the same mechanical structure is hidden beneath the skin where he was hit. The company concealed this fact when designing the AI, as they already knew the moral dilemma this mission would involve, and using robots would be more efficient. They also gave the mechanic a higher-level algorithm to ensure he could complete the recovery mission and increase the likelihood of him expressing his human nature.


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