Boss Setting-3
Then comes the third boss, and from this point on, things start to feel off. I actually didn't intend for the boss to attack the player in the third level, as it's essentially a medical robot designed to save lives. However, a malfunction forces it to rescue both sides of the battlefield (human and robotic). This isn't ideal for the company, as it reduces efficiency and profits. The boss is easy to find in the third level, as it must care for its patients. It won't attack you and will attempt to persuade you, but in this chapter, I didn't want to force the player to make a choice. Instead, the player can only control the mechanic to forcibly recycle it, as the company's stated slogan is that "all robots that malfunction and are recycled will be modified to do what they desire." This is also the mechanic's way of persuading himself. This presents the player with a moral dilemma, as the robot's actions are completely unacceptable, and it's the player's actions that will cause more casualties.


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