Boss Setting-1

 The first-level boss should be simple enough to prevent the player from facing so many conflicting choices. It should make the player feel like, "This is the way it should be done. There's nothing wrong with it." Therefore, I designed the first-level boss as a standard robot used for carrying items. It has powerful limbs for carrying items, but if it malfunctions, it will indiscriminately attack nearby targets. This establishes an initial impression. It makes both the player and the character they control feel that recycling is necessary and correct. "See, they're really dangerous."





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